Plan a craft before you spend anything, or paste the item you are already holding and get the next click.
Build a branching craft as a graph, simulate it Monte-Carlo, and read probability, expected attempts and expected profit for every outcome.
Paste the JSON from the constructor’s “{ } raw IR” view — the craft loads whole, item base included.
Copy an item in game and the advisor answers with the single best next step, what it is worth right now, and what finishing it should cost.